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Get Instances

getinstances, get_instances
Returns a table containing all instances in the game.

Get Nil Instances

getnilinstances, get_nil_instances, getnils
Returns a table containing instances with the Parent property set to nil.

Save Instance

saveinstance
The buffer can be used on the loadinstance
Saves the ToSave by converting it into a buffer.

Load Instance

loadinstance
Eco Executor exclusive.
Loads the instance by converting InstanceBuffer into the instance.

Lock Instance

lockinstance
Eco Executor exclusive.
Locks the instance.Parent property, preventing it from being changed.

Get Locked Instances

getlockedinstances
Eco Executor exclusive.
Returns a table containing locked instances.

Restrict Instance

restrictinstance, rinstance
Eco Executor exclusive.
Prevents the instance from getting child or descendant added.

Free Instance

freeinstance
Eco Executor exclusive.
Un-restrict the restricted instance.

Get Restricted Instances

getrestrictedinstances, getrestricts, getrestricted
Eco Executor exclusive.
Returns the table containing restricted instances.

Parent Instance

parentinstance
Eco Executor exclusive.
Sets the TargetInstance.Parent to a NewParent

Get Properties

getproperties
Returns the table containing the properties of the Obj.

Get Hui

gethui, get_hidden_ui, gethiddenui, get_hui
Returns a CoreGui.

Is Scriptable

isscriptable, is_scriptable
Checks the property of the obj and then returns a boolean whether it’s scriptable or not.

Is Network Owner

isnetworkowner, is_network_owner
Checks the part and then returns a boolean whether its networkship is set to the local player (user) or not.

Protect Gui

protect_gui
Detectable (noticeable changes)
Protects the gui by randomizing the name and its descendants.